Creating Your Character
Before making your character you should consider
a few things first.
Element
Type
Attack
Chips
The Hist. Of operator
The origin of the navi
Elements
There are four types of Navi elements to choose
from. Yes of course elements would get you a definite advantage over some Navis but others obviously get the advantage over
you. Think long and hard about your Navi element.
Electric- advantage
over=Aqua Weakness to=Wood/Electric chips get a +20 bonus
Aqua- advantage
over=Fire Weakness to=Electric/Aqua chips get a +20 bonus
Fire- advantage
over=Wood Weakness to=Aqua/Heat and Fire chips get a +20
bonus
Wood- advantage
over=Electric Weakness to=Fire/Wood chips get a +20 bonus
Type
Your Navi type will also greatly affect the way
you will fight greatly. There are MANY different of types but these are the ones available to you being a starting character.
Normal-No special advantages except being able
to choose an extra starting chip.
Ultimate ProgramX-You have the ultimate program
that megaman posses to be able to
style change.
Ultimate ProgramS-You have the ultimate program
that megaman posses to be able to
soul unite. (This system will be explained elsewhere)
Swordman-These navi specialize in sword attacks.
Sword type chips do +10
dmg. (protomans
main type)
Heal-These navi were made with roll’s healing
program. Receive 5hp every turn. (Amount of hp varies with navi version.)
Stealth-They get 100 more starting hp and specialize
in defending against attacks.
Cannon-Cannon chips will get a +10 dmg bonus.
Navi Attack
Your Navi Attack should some way relate to your
Navi Type. A cannon type should use a buster navi attack etc. The available navi attack types are,
Buster- does 5 dmg per shot. Normal mega buster
in the game.
Sword- does 20 damage. You can have a range of
three vertical. Or three horizontal.
Now you will not tell us about the attack type.
You will name the attack and put how much damage it does and give it a custom name. There will be a demostration character
descripton soon.
Chips
You will be able to pick 3 starting chips or 4
depending on your navi type.
Cannon
Sword
Wide Sword
Mini Boomer
Recover 30
Heat Shot
Air Shot
Zap ring
Mini Wood Sword
If you do not know what the chips do refer to
the chip guide.
The History of the operator tells the background
of the operator and how he/she got their Navi. This can deeply affect the relationships your characters have with others.
This cannot in anyway have anything to do with original characters.
The Origin of your Navi will tell how your Navi
was created. This cannot in anyway have anything to do with original characters.
This is what your character creation should look
like when you send it to me.
Operator: Sonyi
Navi: Sonyi.EXE-100<<(HP)
Navi Element: Normal
Navi Type: Swordman
Navi Attack: Sonyi Slash-20<<(damage)
Desc. Of Navi Attack: Forward 2 squares and slash.
Navi Chips: Sword
Wide Sword
Recover 30
History of Operator: Came from a wealthy family.
Sonyi.EXE was made from the same Protocols of Bass but no one remembers who they hired to create the Navi except the creator.
Navi Origin: Unknown
Then you are done. The History of the operator
should be much longer than that but this was just a demo. When you have all of this done send to my e-mail at meag333@aol.com and then create a thread for approval. Do not wait for approval to start playing. Just know
some things about your character may need to be changed. Thank you for playing.